A magical start to the journey...
2022. June 16.

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Many Hallowβs moons had passed since the High Witchβs mark first appeared on her palm, the summons to attend the Witchβs Sabbath. She thought back to the ensuing journey that, with the aid of Aldo and his crystal, she made to Noctenburg, gathering other witches who also bore the mark of the crescent moon and sun to form Covens of the Elect. And now, the light of the last full moon before Hallowβs night spilling through the willow canopy falling on the circle of crystals, she must call to her those who will form the new ππ¨π―ππ§π¬. Placing her hand on her brooch, a crescent moon set upon a sun disc, she begins the incantation of summons, a myriad of burning white runes radiating on the crystals.
Far to the south of the willow grove in a house on the edge of a forest, the sound of frantic knocking drags Dragomirβs from a stack of old maps he had been scanning for some mention of a place called Noctenburg. βAnd what do you mean by all this banging?β, he commands in a gruff tone, opening the door to find two women standing before him, one with patches of white punctuating her face. βYou must leave, now!β, she says, brushing past him into his home.
βDo I know you?β, he asks, directing the question to her companion as he closes the door behind her. She is dressed in the unmistakable garb of the Kallari, the nomadic people. Hanging around her neck he notices a small leather pouch that appears to give off a faint red glow. βWe have already metβ, she replies, βwell, sort of.β Holding up her palm, Dragomir can make out a symbol consisting of a sun and a moon. βOf course,β he says in a quiet voice, remembering the guide Septima had pointed out in her message.
βWe donβt have time,β the other woman interjects, her tone short. βIt seems your spells fell short, executioner,β she adds, emphasising the last word. βThereβs a mob making its way here, eager for your head,β the irony evident in her voice.
Pondering the situation for a few moments, Dragomir abruptly disappears, returning a few moments later clutching a rucksack. From down the lane a raucous noise drifts closer.
βThereβs an old hunterβs cabin in the woods,β he says, grabbing his leather fur-lined cloak and leading them out the back of the house and into the forest lying not far behind.
A short while later, the sharp crack of wood being riven and then a crash sounds from behind them.
βMy name is Senβ, the young girl offers when they finally reach a small cabin. βIβm Serena,β her companion says, holding out her hand to him. βIβm sorry about before. Iβm usually quite pleasant,β she adds, a hint of humour in her voice.
βWell, it seems you saved me an unfortunate end,β Dragomir replies, before adding βIβm Dragomir. You are to lead us to Noctenburg, if I remember well.β he says looking at Sen. βDo you know the way?β
βNot exactly,β Sen replies. βMy people say it is somewhere in the north.β
βSo how do you intend to be our guide if you donβt know the way?", Dragomir probes.
βThis is how I knew where to find you both,β Sen replies, removing a red crystal from the pouch around her neck.
Almost as soon as Septimaβs symbol appeared on her palm, Sen began to notice strange white marks emerge on her crystal. At first they were nothing more than a dizzying array, but as she continued to observe them she noted a coherent pattern, the meaning of each rune becoming clearer: a face with pale white patches, a severe, goateed face and a bridge which she knew led to the town of Anduin.
βAnd what do you see now?β, Serena asks after Sen had explained how her crystal worked.
βA tall, scraggly boy with unruly black hair. The remains of an abandoned village that backs onto a white cliff.β
βThose are the cliffs of πππ₯π¬ππ¨π°,β Dragomir exclaims. βThe village was destroyed by a fire. Itβs not far from here, 3 and a half daysβ walk at the most.β
βThen we best be on our way,β Serena says, standing. βBefore the townsfolk think to seek you here.β

Join Sen, Serena and Dragomir on their magical journey to Noctenburg and become a successor of Septima - we are going live on Kickstarter tomorrow at 18:00 CEST!