In Dahlgaard’s Academy, Trickerion’s first big box expansion, players compete to honor the great Dahlgaard’s last will by renovating the Magorian Academy of Magic, where players can perfect their Tricks or teach them to a new generation of illusionists. The Academy also hides many secrets waiting to be discovered by the new Specialist, the ambitious Protégé. The winner of this new competition becomes Rector Magnificus of the Academy and thus the Patron of Magoria, bringing about a new Golden Age of Illusion for the city.
Dahlgaard’s Academy introduces a new, customizable location; a new, customizable Specialist; four new Magicians; a solo mode with variable difficulty; and more!
The Contraptions module allows magicians to modernize their workshop by building up to four Contraptions in it. Contraptions are unique to each workshop type (mechanical, optical, escape, and spiritual), and provide increasingly powerful benefits. Contraptions can only be used once per round, but they are automatically reactivated at the beginning of a new round if the player has enough Trickerion Shards to power them.
Signature tricks are more powerful variants of certain standard tricks in the base game. Each magician (including the four new ones introduced in Dahlgaard’s Academy) has one specific Signature trick from their favorite trick category, which they can choose to learn instead of its standard version. While Signature tricks are always better than their standard counterparts, preparing and perfecting them requires a modern workshop equipped with Contraptions.
The Magician Powers module allows a deeper customization of the magicians by adding 90 unique Power cards to the game. Each player starts with a hand of eight Power cards, and they may play one of them during each round but only if their respective slots are unlocked with Trickerion Shards. Just like tricks, Power cards also have a Fame threshold that you have to reach to play them. We recommend this module to experienced players who would like to add more asymmetry and new strategic angles to their game.
Duel of the Magicians is a module designed specifically to make the two-player Trickerion games more dynamic, tense, and exciting. It introduces two new game elements: special performance cards with pre-printed neutral tricks that make linking easier, and turn setup cards that change the pattern of unavailable worker spaces at each location round-by-round. Duel of the Magicians is compatible with all Trickerion expansions, and we highly recommend trying it for your two-player games.