Cerebria features seven different aspects of area control. The game is objective-driven; while each of these control aspects gives benefits, their importance in scoring will change dynamically based on the Aspiration (objective) cards. Each side has its own secret Aspiration but there is also a common one, openly contested by both sides. By gaining resources from the Origin, players will eventually trigger Revelations; this is when the Aspiration cards are evaluated, and a Bliss or Gloom Fragment is added to the Identity based on the result.
Cerebria’s gameplay revolves around the Emotions, the Inside World’s inhabitants. They all have unique, thematic special abilities and an Intensity value that depends on the amount of Essence them. The more intense they are, the more effectively they can influence Cerebria’s Realms and Frontiers. With enough Essence, they can even be evolved to their stronger form!
There are dozens of different Emotions available, enough to build and customize your own Emotion deck before each game to suit your play style.
On their turn, players can take up to three Actions with their Spirits. Each of these actions cost one action point and some amount of Willpower. Willpower can be gained in several ways but mainly from the Spheres of the ever-rotating Origin in the middle of the board. Taking Willpower from the Spheres lets players have control over mid-game scoring; managing Willpower, then, is critical to the Spirits’ success.
Further powerful Actions are only available if the players have Ambition, the rare resource in their possession.
Challenge the Ego for a game of Cerebria by yourself or cooperatively with another player!The Ego, an automated opponent, takes control of the opposing side using the powers of Defiance, Judgement, and Endeavor against you. Its variable difficulty levels, highly human-like behaviour, and intricate-yet-intuitive rules guarantee a balanced and challenging experience.