Alongside several members of Mindclash Games, I’ve been giving lectures and running workshops on game design, development, and publishing over the past few years. We’ve had many classes pass through our hands, and every single time – independently of one another – the same question arises from students: “How did…
In today’s post, I want to share some of the key lessons we’ve learned over our ten years and twelve completed crowdfunding campaigns, primarily from the perspective of a small board game publisher. The crowdfunding landscape has changed dramatically in that time, and we’ve had to evolve alongside it. This…
Hi everyone, Villő here! Now that Viktor has taken you deep into the design journey of Trickerion, I thought this would be the perfect time to share my own story – the art side of things. We’re celebrating the 10th Anniversary Edition, and honestly, it’s hard to believe it’s been that long. Trickerion…
The Beginning Great games are often born as a result of meticulous planning and years of industry experience. That said, passion, curiosity, and experimentation can sometimes make up for the lack of these, and starting with a blank slate and nothing to lose can help one think outside the box…
Hi, this is Robin from Mindclash Games, not only a game designer and developer, but also a proud bookworm and book collector. Let me recommend my favourite board game books to you. Every hobby reaches a point where simply participating is no longer enough. We don’t just hike, watch movies,…
Hi there! I’m Dorka, Marketing & Social Media Manager at Mindclash Games. One of my key roles is crafting our newsletters, and today, I want to pull back the curtain on our email marketing journey. Since 2019, we’ve grown an engaged community of over 11,000+ subscribers and along the way,…
A Decade in the Board Game Industry – Sharing What We’ve Learned Over the past 10 years, we at Mindclash Games have built a deep understanding of the board game industry – from game development and production to crowdfunding and marketing. We’ve learned a lot (sometimes the hard way), and…
Before we delve into how Revenant took shape, I wanted to answer a question that’s been popping up a few times here on BGG: “Who is this Allan Kirkeby anyway?”. That question is totally fair because I’ve only had one other board game published (“Itchy Monkey”), and that is a…
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