Summary

In Trickerion, players are rival stage illusionists facing off in a grand competition for fame and fortune hosted by Dahlgaard the Magnificent, the patron of Magoria. They will assemble a team of apprentices and specialists, learn intricate magic tricks, acquire necessary trick components, and schedule their tricks in the Theater to create breathtaking performances at the end of each week, represented by one game round. The competition ends after seven weeks, and only the most famous magician can win Dahlgaard’s heritage: the mysterious and powerful Trickerion Stone.