Setting

The World Inside

Initially formless, the mindscape of Cerebria arises from the Origin, the source of all inner power. But nothing can exist forever unnamed and untamed. Two opposing forces — Bliss and Gloom — emerge to shape the world in their own image.

Their agents are the Spirits, powerful entities who gain their power from the Origin to invoke the Emotions in their struggle for control over the Five Realms — the Valley of Motives, the Willow of Values, the Network of Thoughts, the Cradle of Senses, and the Land of Desires.

As they spread their influence throughout the Realms, they build the Identity, leading it through Revelations that have a lasting impression on Cerebria. The Tower of Identity is built in the center of Cerebria, forever bearing the marks of the constant struggle between Bliss and Gloom.