Initially formless, the mindscape of Cerebria arises from the Origin, the source of all inner power. But nothing can exist forever unnamed and untamed. Two opposing forces — Bliss and Gloom — emerge to shape the world in their own image.
Their agents are the Spirits, powerful entities who gain their power from the Origin to invoke the Emotions in their struggle for control over the Five Realms — the Valley of Motives, the Willow of Values, the Network of Thoughts, the Cradle of Senses, and the Land of Desires.
As they spread their influence throughout the Realms, they build the Identity, leading it through Revelations that have a lasting impression on Cerebria. The Tower of Identity is built in the center of Cerebria, forever bearing the marks of the constant struggle between Bliss and Gloom.
With many ways to make its Actions efficient, Hatred blazes through Cerebria with unstoppable fury.
Love protects and enhances her Emotions, while extinguishing the influence of Gloom.
Misery drains Origin’s energies whenever it can, turning the supposed victory of Bliss to a bitter defeat.
Filled with joy and faith, Delight always finds the Willpower to spread Bliss in Cerebria.
A master of quelling Bliss Emotions, Malice can even steal their energies to use for its own goals.
Compassionate Empathy can easily invoke and shelter Emotions.
Anxiety plants small seeds of Gloom, slowly denying access for Bliss Spirits to every area.
A Spirit of insight and learning, Harmony can efficiently improve her abilities.